![]() There was a grind, of sorts, but out-leveling everything wasn’t always the game plan – you had to know the dungeons and their enemies while being prepared. ![]() It was fun, don’t get me wrong, but it’s emotionally painful fun. However, I preferred being an avid sufferer who leveled their characters, nurtured them through their emotional damage, sent them to die, and wondered where it all went wrong.
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